Interesting reply from a user:
Since version 2009, Maya is really one of the best 3d tools to create stereoscopic movies.
Not only because it features stereoscopic cameras, but also eliminates some of the most common picture "failures" you are getting with 2 normal cameras (for advanced readers: maya is capable to use off-axis cameras with shifted sensors to create perfect matched stereoscopic pictures - with 2 normal cameras you would get frustum problems with trapezoid deformations).
The good thing is, you don't need a quadro card to use the stereo rig, but if you have one, you can see the viewport in "real" 3D if you use 2 projectors (polarization, infitec ...) or the acer one (if there WOULD be newer quadro 3d vision drivers which support the projector perfectly).
For normal users it is enough to create a stereo rig, set the zero parallax plane, the interaxial separation and view the whole thing via the luminance anaglyph (red/cyan) option.
Good luck while trying it and don't forget to read the autodesk stereoscopic filmmaking whitepaper to understand the whole 3d functions:
http://images.autodesk.com/adsk/files/ster...per_final08.pdf
and
http://www.motionmedia.com/downloads/pdf/M..._Whitepaper.pdf
Quote: MCX
I like this idea of using two projectors to see "real" 3D. It'd be a wonder on how to set it up though. And so, so glad that a quadro card is not required. All I need now is my 3D monitor and I can start playing around and developing. Hurray!